Mar 11, 2023
English - UK
Pramod Pawar
The online gaming market has been steadily growing over the past few years, and with the ongoing COVID-19 pandemic, it has witnessed a surge in popularity. With more people staying indoors and looking for ways to entertain themselves, online gaming has become one of the go-to options for many individuals. The market is expected to continue its upward trajectory in the coming years, thanks to advancements in technology and ever-increasing demand.
The global online gaming market size was valued at USD 61.7 Billion in 2022 and will achieve a market size of USD 163.0 Billion by 2032, budding at a CAGR of 10.2%.
One of the key factors driving the growth of the online gaming market is mobile devices. With more powerful smartphones hitting the market every year, mobile games have become increasingly sophisticated and enjoyable. This trend is set to continue as developers create even more engaging games that are optimized for mobile platforms.
Another factor contributing to the growth of online gaming is esports. Professional gaming tournaments have gained immense popularity over recent years with millions of viewers tuning in from around the world. Esports are now seen as a legitimate form of entertainment, attracting huge sponsorship deals and offering lucrative prizes to winners. This has led many aspiring gamers to take up competitive play seriously – further boosting interest in this expanding industry.
North America led the online gaming market with more than 42% share. Due to rising expenditures, internet usage, and government assistance programs, analysts anticipate that smartphone online gaming will expand at a compound annual growth rate (CAGR) of 6.5% from 2020-2025. This sector is expected to experience rapid expansion during this forecast period due to widespread smartphone and internet penetration rates.
During the projected period, virtual reality is expected to experience the highest compound annual growth rate (CAGR) in online gaming. While many virtual reality input devices are still prototypes, businesses are investing heavily in R&D efforts to develop consumer versions that can be connected to gaming consoles, computers, and cell phones.
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Asia-Pacific: The Asia-Pacific region boasts the world's largest online gaming market, with China, South Korea, and Japan accounting for most of its expansion. This region's industry growth is being spurred on by mobile gaming popularity, an expanding esports scene, and rising disposable income among consumers.
North America: The United States is the leading contributor to the North American gaming market, while its online gaming sector is growing rapidly. Esports are on the rise, cloud gaming adoption is increasing, and virtual reality and augmented reality gaming is becoming increasingly popular in this region.
Europe: The European online gaming market is highly developed, with the United Kingdom, Germany, and France accounting for most revenue generated. This region's growth in this space is being spurred by an expanding mobile gaming sector, increasing esports popularity and cloud gaming acceptance.
Rest of the World: Areas like South America, the Middle East, and Africa are included in the rest of the world's online gaming market. These regions have experienced rapid growth due to expansions in mobile gaming sectors, esports popularity, and cloud gaming acceptance.
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Type
Application
Report Attribute | Details |
The market size value in 2022 | USD 61.7 Bn |
Revenue forecast by 2032 | USD 163.0 Bn |
Growth Rate | CAGR Of 10.2% |
Regions Covered | North America, Europe, Asia Pacific, Latin America, and Middle East & Africa, and the Rest of the World |
Historical Years | 2017-2022 |
Base Year | 2022 |
Estimated Year | 2023 |
Short-Term Projection Year | 2028 |
Long-Term Projected Year | 2032 |
Q: What are some of the major players in the online gaming market?
A: Some of the leading players in the online gaming market include Activision Blizzard Inc., Electronic Arts Inc., Giant Interactive Group Inc, GungHo Online Entertainment Inc., King Digital Entertainment, Microsoft Corp, NCSOFT Corp, Sony Corp, Take-Two Interactive Software Inc, Tencent Holdings Ltd, Zynga Inc
Q: What are some of the key applications of online gaming?
A: online gaming can be used in various applications, including Young Adults, Adults, Mature Adults, Seniors
Q: What is the size of the online gaming market, and how fast is it growing?
A: Global online gaming market size was valued at USD 61.7 Billion in 2022 and will achieve a market size of USD 163.0 Billion by 2032, budding at a CAGR of 10.2%.
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