Mar 17, 2023

English - UK

Pramod Pawar

Console and Handheld Gaming Software Market Size USD 6.8 Bn by 2032| at a CAGR 2.6%

Market Overview

Global Console and Handheld Gaming Software Market size is expected to reach USD 6.8 Bn by 2032 from its current value of USD 5.23 Bn in 2022, growing at a compound annual growth rate (CAGR) of 2.6% between 2023-2032.

The global console and handheld gaming software market is a vibrant and rapidly expanding industry. This sector includes video games designed for consoles such as PlayStation, Xbox, Nintendo, as well as handheld devices like smartphones and tablets. The rising popularity of online gaming, demand for high-quality content, and increasing adoption of virtual reality (VR) and augmented reality (AR) technologies are some of the primary factors fueling growth within this sector.

The console segment currently holds the largest market share due to the growing appeal of console games among gamers. Furthermore, advanced technologies like virtual reality (VR) and augmented reality (AR) have further contributed to this growth trajectory.

Meanwhile, the handheld gaming software market is experiencing rapid growth due to the increasing prevalence of smartphones and tablets. Mobile gaming has become a go-to choice among casual gamers, and with affordable devices and low-cost data plans becoming more accessible, this segment's growth has been further spurred on.

Drivers, trends, and challenges have an impact on market dynamics, which can impact businesses. Request for PDF sample report

Key Takeaways

  • The global console and handheld gaming software market is projected to experience a compound annual growth rate (CAGR) of over 2.6% between 2022-2032.
  • The console gaming segment holds the majority share in this space due to increasing demand for high-quality content as well as advanced gaming consoles.
  • The Asia Pacific region dominates the market due to the presence of key market players, rising disposable income levels and an expanding population of gamers in this region.
  • Online gaming is a major trend in the market, driven by an increasing interest in multiplayer titles and cloud gaming technology. Key players include Electronic Arts, Microsoft Corporation, Sony Corporation, Tencent Holdings Ltd. and Nintendo Co. Ltd.

Regional Snapshot

The global console and handheld gaming software market is divided into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. Asia Pacific dominates this space due to the presence of key players, rising disposable income, and expanding gamer population there. North America and Europe also hold significant market shares due to advanced gaming technology as well as high demand for content produced on consoles and handhelds.

Drivers

Technological Advancements: As technology has progressed, console and handheld gaming software has become more sophisticated, immersive, and visually pleasing. This has driven up demand for these products as gamers seek out the newest experiences.

Growing Popularity of Esports: Esports have rapidly grown into a major industry over the last few years, with millions tuning in to watch competitive gaming events. This has created an enormous market for gaming software - particularly popular titles like Call of Duty, Fortnite and League of Legends.

Rise of Mobile Gaming: The popularity of mobile gaming has also contributed to the growth of console and handheld gaming software. Many gamers enjoy playing games on their smartphones or tablets, but many crave more immersive experiences that can only be provided by consoles and handhelds.

Increasing Access to Online Gaming: Online gaming has become a major component of the gaming industry, with millions playing popular titles like World of Warcraft, Minecraft and Fortnite from their computers or phones. This has created an enormous demand for console and handheld gaming software as players strive for the best experiences when playing these online.

Global Population Growth: As the global population continues to increase, so too does the number of people interested in gaming. This has created a massive market for gaming software, particularly within emerging nations like China and India.

Restraints

High Cost: Gaming consoles and handheld devices can be pricey, which may put off potential customers. Furthermore, gaming software costs can be high which limits the selection of games players have access to purchase and play.

Competition from Mobile Gaming: Mobile gaming has seen a meteoric rise in popularity over the last few years, as more gamers opt to play on their smartphones or tablets instead of investing in gaming consoles or handheld devices. This has created competition for console and handheld gaming software companies as players seek more cost-effective, accessible options.

Limited Access to Exclusive Titles: Many popular console and handheld gaming titles are exclusive to certain platforms, which may limit their appeal for some gamers. For instance, those interested in playing certain titles must purchase a specific console or handheld device to gain access to them.

Short Product Lifecycles: Gaming consoles and handheld devices tend to have short product lifespans, with new models and versions released regularly. This can present a challenge for gamers who must upgrade their hardware frequently in order to stay abreast of the newest games and features.

Opportunities

Developments in Virtual and Augmented Reality Technology: Virtual reality technology is opening up new prospects for console and handheld gaming software, providing immersive and interactive experiences not possible with traditional gaming programs.

Expansion into Emerging Markets: Emerging markets such as China, India and Brazil have an increasingly large middle class that is interested in gaming. This presents a great opportunity for console and handheld gaming software companies to increase their customer base and boost revenues.

Cross-Platform Integration: Cross-platform integration allows players to access their gaming accounts across multiple devices, such as consoles, handhelds and smartphones. This provides a more streamlined and convenient gaming experience for gamers which may increase engagement and loyalty levels.

Subscription-Based Models: Subscription-based models provide players with access to a library of games at an affordable monthly fee, making it more affordable and accessible for those who may not have the funds to buy individual games or consoles outright.

Integration with Social Media: Connecting console and handheld gaming software companies to social media platforms can offer companies a way to reach a broader audience, increasing engagement with their games. Furthermore, these platforms give players an opportunity to connect and interact with one another, which in turn enhances the gaming experience.

Challenges

Competition from Other Forms of Entertainment: The gaming industry faces intense competition from other forms of entertainment, such as movies, TV shows and streaming services. This can make it difficult for gaming companies to attract and retain customers.

Piracy and Copyright Infringement: Piracy and copyright infringement continue to be major challenges for the gaming industry. Pirated copies of games can easily be downloaded online, which drastically reduces sales and revenues for gaming companies.

Hardware Limitations: Console and handheld gaming software is heavily dependent on hardware, so any limitations in that regard could significantly restrict a game's capabilities or performance. As a result, gaming companies may find it increasingly difficult to create and distribute high-quality titles.

Difficulty of Generating Successful Titles: Generating successful titles can be a time-consuming and costly endeavor, even for established gaming companies that struggle to create hit games. This makes it difficult for these businesses to generate revenue and remain competitive.

Ethical and Legal Matters: Gaming raises ethical and legal issues, such as addiction, violence, gambling. These can present gaming companies with challenges in regards to regulatory compliance and public relations.

Recent Developments

  • In 2021, Microsoft Corporation acquired ZeniMax Media - parent company to Bethesda Softworks - to bolster their gaming content portfolio.
  • Electronic Arts also revealed the launch of EA Play, their cloud gaming service, in 2020.
  • In 2019, Google unveiled their cloud gaming service, Stadia. This allows gamers to access games on any device with internet connection.
  • Tencent Holdings Ltd. acquired a majority stake in Path of Exile developer Grinding Gear Games during 2018.

Key Market Segments

Type

  • Console Gaming
  • Handheld Gaming

Application

  • Console Gaming
  • Handheld Gaming

Key Market Players

  • Sony Interactive Entertainment LLC (USA)
  • Activision Blizzard#Inc (USA)
  • Electronic Arts#Inc (USA)
  • Nintendo Co. Ltd (Japan)
  • Microsoft Corporation (USA)
  • Ubi Soft Entertainment S.A (France)
  • Crystal Dynamics#Inc (USA)
  • Giant Sparrow (USA)
  • Kojima Productions Co.#Ltd (Japan)
  • Next Level Games Inc (Canada)
  • Playground Games (UK)
  • Respawn Entertainment#LLC (USA)
  • Infinite Fall (USA)
  • Bethesda Game Studios (USA)
  • Guerrilla B.V (The Netherlands)
  • Mercury Steam Entertainment (Spain)

Report Scope

Report AttributeDetails
The market size value in 2022USD 5.2 Bn
Revenue forecast by 2032USD 6.8 Bn
Growth RateCAGR Of 2.6%
Regions CoveredNorth America, Europe, Asia Pacific, Latin America, and Middle East & Africa, and Rest of the World
Historical Years2017-2022
Base Year2022
Estimated Year2023
Short-Term Projection Year2028
Long-Term Projected Year2032

FAQs

Q: What is the console and handheld gaming software market?

A: The console and handheld gaming software market refers to the market for gaming software that is specifically designed for use on gaming consoles and handheld devices.

Q: What are some popular gaming consoles?

A: Some popular gaming consoles include the PlayStation, Xbox, and Nintendo Switch.

Q: What are some popular handheld gaming devices?

A: Some popular handheld gaming devices include the Nintendo 3DS and the PlayStation Vita.

Q: How big is the console and handheld gaming software market?

A: The console and handheld gaming software market is a multi-billion dollar industry, with millions of players around the world.

Q: What types of games are available for console and handheld devices?

A: A wide variety of games are available for console and handheld devices, including action, adventure, role-playing, sports, and puzzle games.

Q: How do console and handheld gaming software companies make money?

A: Console and handheld gaming software companies make money by selling gaming software and hardware, as well as through subscriptions and in-game purchases.

Q: What are some trends in the console and handheld gaming software market?

A: Some current trends in the console and handheld gaming software market include the growth of virtual and augmented reality, the expansion into emerging markets, and the use of subscription-based models.

Q: How is the console and handheld gaming software market affected by the COVID-19 pandemic?

A: The COVID-19 pandemic has led to increased demand for console and handheld gaming software, as more people are spending time at home and looking for entertainment options. However, the pandemic has also disrupted supply chains and led to delays in product launches and releases.

For more information, please contact:

Author

Prudour Private Limited



Email:

Pramod@market.biz

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